Tag Archives: UCB

What is the Game of the Scene?

I’m a teacher at Chicago’s Under the Gun Theater. My job is to demystify improv so it’s easier to perform. The “game” style of improv has really taken off in the last few years and that’s our focus at Under the Gun, so here’s a basic overview of the component parts to this type of scene.

BASE REALITY

This refers to the basic knowledge required to play a scene. You already do some version of this, no matter where you play. As the scene begins, who are you? Where are you? What activity are you doing?

You must establish this quickly and efficiently. Think of it as setting the dinner table. You need cups and utensils and plates and napkins before you can think about throwing the food down. Take a line or two to let your scene partner (and the audience!) know the basics of the scene. If you don’t have the base reality established, don’t go any further.

FIRST UNUSUAL THING

After setting the base reality, you will present an unusual idea. If you don’t have one, simply continue exploring the base reality until something unusual naturally occurs. The unusual thing is an idea or character trait or feature in the world that does not fit what you would normally expect in the base reality.

  • A kindergarten class is a normal place. Arnold Schwarzenegger teaching a kindergarten class is unusual.
  • A motivational speaker talking to a family is normal. A motivational speaker who is 35 years old, thrice divorced and living in a van down by the river is unusual.
  • A teenager in high school is normal. A teenager in his parents’ high school 30 years in the past in order to help them fall in love is unusual.

FRAMING

When one performer introduces the unusual idea, the other performer should “frame” it. Repeating the unusual thing or simply asking, “What?” is a good way to let everyone know that this is the idea you’re going to explore. This step is optional, but helpful in focusing attention.

IF, THEN

If the unusual thing is true, then what else must be true? This is your opportunity to explore the idea. If one person espouses a crazy philosophy, you could question them on it and they could explain exactly why it makes sense.

In my class the other day, two students did a scene about firefighters who were so lazy, they always left the scene of the fire. Two firefighters hanging out? Normal. Two firefighters hanging out because they ditched the scene of a fire? Unusual. If you have two firefighters willing to skip out on work, then how else are they lazy or negligent? The rest of the scene should be greater and greater instances of lazy/negligent firefighting.

An easy way to crystallize this is to look at popular movies. The first act (20 minutes or so in a 90-minute film) introduces us to the characters and the location. Once we know that, something unusual happens. After the unusual thing happens, repercussions must be dealt with until the third act resolution. Most third acts suck, which is fine because we don’t need things to resolve in a comedy scene. We’re mainly concerned with the fun of the second act.

Let’s try this out.

Big

BASE REALITY: Josh and Billy are friends. They’re kids. Josh gets humiliated when he can’t go on a carnival ride because he’s too short. He goes to the Zoltar machine and wishes he were “big.”

FIRST UNUSUAL THING: Josh wakes up as a fully-grown man.

IF, THEN: Because Josh’s mom doesn’t recognize him, he flees to New York, enlists Billy’s help, gets a job at a toy company, falls in love and realizes being a grown-up comes with a lot of baggage.

Mrs. Doubtfire

BASE REALITY: Daniel is a voiceover actor going through a divorce with his wife, Miranda. This bums his kids out.

FIRST UNUSUAL THING: Daniel disguises himself as an older woman and applies to be his own children’s nanny so he can spend more time with them.

IF, THEN: Numerous close-calls where Daniel’s true identity is nearly exposed. He must double-down on the lie so he doesn’t get caught. He also has to cope with his ex-wife dating a handsome guy right in front of “Mrs. Doubtfire.”

The Little Mermaid

BASE REALITY: Ariel is a mermaid who wishes she could live on land and pursue the hunky Prince Eric. (Even though a mermaid is unusual, this is a world where mermaids exist. Base realities can be heightened or exotic, as long as they are consistent. The unusual thing breaks the normal day-to-day routine of a world.)

FIRST UNUSUAL THING: The sea witch Ursula gives Ariel human legs in exchange for her voice.

IF, THEN: Ariel pursues Eric, but finds it difficult without her voice. Ursula takes human form and vies for Eric’s attention, using Ariel’s voice to boot!

Karate Kid

BASE REALITY: Daniel is the new kid in town. He doesn’t have any friends, but he is interested in a girl. Local karate bullies try to beat him up.

FIRST UNUSUAL THING: The handyman at Daniel’s apartment complex is secretly a karate master! He beats up the karate thugs.

IF, THEN: Daniel now wants to learn karate from Mr. Miyagi. But because Miyagi is not your average karate master, Daniel must paint the fence, wax-on and wax-off and sand the floor. It pays off when those chores are revealed as secret karate moves. Daniel gets a chance to fight back and win the girl with his newfound knowledge.

It’s a Wonderful Life

BASE REALITY: George Bailey is the nicest guy ever. He’s helped out tons of people in Bedford Falls, unlike the greedy Mr. Potter. All is well until George’s forgetful uncle loses $8,000, threatening the building and loan. George is heartbroken and heads to a bridge to contemplate suicide. (All of this takes 99 minutes, but the slow exploration of George’s inherent decency is key to making the rest of the film work.)

FIRST UNUSUAL THING: George wishes he were never born and his guardian angel grants that wish.

IF, THEN: The angel shows George what Bedford Falls would look like if he didn’t exist. George revisits all the important moments in his life, only to see a dark, twisted version of the world without him.

Note that in all of these examples, the first unusual thing is something that radically alters the base reality. There’s no turning back after that point. That point where routine gets wrecked is where the fun part of the movie begins.

In an improv scene, we don’t have 99 minutes or even ten minutes to lay a foundation. We want to do it in one or two lines of dialogue. The person initiating should take the lead in establishing the base reality. The initiator also usually introduces the unusual thing. Alternately, the scene partners can discover the unusual thing organically.

As you practice these initiations, you will become better at establishing a base reality and an unusual thing more efficiently. Here are some examples of initiating lines that contain a full premise:

  • “We can’t go to Disney World, honey. They closed forever because of how naughty you’ve been.”
  • “I’m sorry. I can’t operate on you. I’m gluten-free.”
  • “In an effort to improve community relations, all you police officers must turn in your guns. From now on, you’ll be armed with live cobras disguised in cans of peanut brittle.”

In each case, a seemingly normal conversation gets hijacked by an idea that conflicts with our expectations. With any of those three initiations, can you see where the scene might go? A really great initiation gives your scene partner and the audience a glimpse of where this thing might be headed. We don’t know how you’re going to justify your idea, but we know it’s going to be fun watching you try. That’s the game: Defending/exploring the absurd or unusual idea that would never occur in the confines of normal life.

One of my favorite examples is this scene from the Upright Citizens Brigade themselves. The base reality? Two brothers on a golf course. One is nervous about an upcoming presentation. The first unusual thing? Well, I’ll let you pick that out. Then watch as the brothers go back and forth, debating the merits of this terrible idea. That’s the game.

As you watch virtually any sketch comedy, pay attention to the component parts. You will almost always see 30-60 seconds laying the groundwork of a normal world before it gets hijacked by an unusual idea. Watch as the unusual idea is repeated, modified, heightened and justified.

Now, you might be saying that entering a scene with that much initiation is cheating. It’s not. The audience and your fellow performers will thank you for coming in with a clear idea. Which partner would you rather play with: one who calls you “Captain” and informs you that your potato submarine has been hit by a torpedo and is flooding with gravy? Or one who walks on stage and says, “Hey, man. What’s up?”

When playing this style, it’s also important for the non-initiator to listen and offer polite support until it’s clear what the initiator is bringing to the table. If the initiator says, “Johnson, come into my office,” you shouldn’t throw out too much in reply. It seems like there’s more where that came from. So your line shouldn’t be, “Wow, your office is a giant fiberglass taco!” Give the initiator some time, nail down your base reality and if the initiator never brings up anything unusual, look for a natural opening to discover one.

To learn more about this style of play, pick up the Upright Citizens Brigade Manual and join my class so I can guide you through the process! I’m teaching Monday nights beginning in March. It’s just $25 per class, which is ridiculously cheap for Chicago.

Got questions about this or anything else in comedy? Hit me up at boilingpointimprov[at]gmail.com.

Finding the Game

The UCB schools in New York and Los Angeles preach the importance of “finding the game” of the scene.  This can be daunting for beginning improvisers.  In this video, you’ll hear a well-played game.  Listen first, then read on.

Matt Besser begins the scene as the teacher of a shotgun class.  Without missing a beat, Ian Roberts makes the sound of a gun going off.  It’s about the shortest wait you’ll ever have for a Checkhov’s gun sitution.

Checkhov’s Gun: If a gun appears on stage in a play, someone must be shot by the final curtain.

But that’s fun, right?  Everyone in the audience would be waiting for that gun to be used.  The fact that they use it right away is a good scene move.

Immediately, everyone else fires off their guns.  And Besser gets mad.

At this point, you might be saying, “If the teacher is yelling at his students NOT to shoot the guns, isn’t shooting them a violation of the ‘yes and’ rule?”

This is where “yes and” gets messy.

“Yes” is not always a literal yes.  “Yes” is simply agreement to the facts of the scene.

In fact, if someone in a scene tells you NOT to do something, you MUST do it.

The audience is not looking for us to follow marching orders.  They want us to misbehave.  The stage is a place to explore the consequences of misbehavior.  You’ll often find that doing what another performer asks you not to is actually a great gift to the other performer.  If he was angry before, he’ll be fully enraged after you ignore his warnings.

Think of it this way: The most interesting part of any Superman movie is when he encounters kryptonite.  If another character reveals a weakness, the entire audience wants to see what happens when that weakness is exploited.

The “game” in the scene above is simply Besser freaking out every time a shotgun blast goes off.  It’s the thing that can be repeated (with variations) ad nauseum.

There’s a more subtle game going on here, too.  It’s the students behaving as if they’re smarter than the teacher.  And the teacher gets annoyed when they do.

Game scenes can be shallow if done incorrectly.  If the scene was only gunshots and Besser’s reaction, we’d grow tired of it more quickly.  But Besser confiscates the guns.  For a time, the audience forgets how fun that was.  And when it comes back, it’s even better.

That’s your challenge with a game.  If Action X results in Reaction Y, you must do it enough times to establish a pattern.  Then, walk away from the pattern and play the scene as you might normally.  And when you trigger Action X again, the audience will love it.

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Got an improv question?  E-mail me at boilingpointimprov[at]gmail.com

Improv Myth #5: It’s All About Relationships

For some reason, my team has been getting this note in rehearsals for a long time  – “Make the scenes about your characters’ relationships!”

I think that’s a trap.

Some improv teachers will suggest every scene is about “fighting or f***ing.”  And we often get the note not to have an argument scene.  So that leaves us with… love scenes.

Don’t get me wrong.  I enjoy a good scene between lovebirds.  But they do feel repetitive after a while.  I recently watched 11 hours of improv at the Playground Theater’s annual improv marathon for charity.  Watch that much improvisation and you’ll find your attention wandering.  So many scenes have the same feel – strained initiation followed by mediocre support followed by infinite variations of the initiation.

To the audience, an improv show is like watching traffic.  If 100 semi trucks roll by, you’ll lose their attention.  Ditto for 100 motorcycles or 100 ice cream trucks.  You can get their attention with a crash (a relationship between two characters/cars), introducing an unusual traffic pattern (pacing) or just having a weird-ass car drive by (character).

To get an audience’s attention, you must cut through the “noise.”  And most improv shows are noise.  If an audience member lets his mind wander, that’s noise, too.  You, the performer, must present something so sharp that it pierces the haze of the evening.

Sure, your scene could be relationship-based.  And it could be great.

But we could also focus on one character.  To use one of my favorite examples, Chris Farley’s “Matt Foley” has almost no relationship with the other actors.  He is the entire focus.  And the scene works.  The character-first notion is preached heavily by the Groundlings.  That’s why you see performers like Cheri Oteri, Chris Kattan, Will Ferrell and Kristen Wiig having scenes that focus entirely on their weirdo character.  Pee Wee Herman was a Groundlings character.  And no one watches him to appreciate his relationships.  What about SNL’s Stefon or Roseanne Roseannadanna or Drunk Uncle?

The UCB school focuses on “the game” of the scene above all.  Defining that is tricky.  But the “game” has more to do with a pattern than a relationship.  In some ways, the pattern is the relationship.

Of course, we don’t want to see an entire show of strangers, where no character knows the other, one is a “straight man” and the other is Captain Cuckoo.  But that is a valid type of scene.  Especially in satire, the theme of a scene is more important than the characters.  And yes, in some scenes, the relationship is the most important thing.

Primarily, I think a focus on relationship is a trap because it’s out of your control.  The essence of improv is discovery.  Establishing a relationship is less about discovery and more about declaration.  When a coach stresses relationships, you hear almost every scene beginning with the words “Mom” or “Dad.”  One of the first lines is often wasted declaring another character as a spouse or lover or sibling or best friend.  But if relationship was the prime driver of a scene, every scene between spouses would be incredible.

The only thing you can control in an improv scene is yourself.  Any urge to control anything else will leave you frustrated.  Concentrate on yourself.  Walk into the scene with an interesting character.  If the other actor has an interesting character and you happen to be related, great.  If the other actor comes in blank, and he’s a stranger, that’s fine, too.  You still have your interesting character.  That should be enough to cut through the noise.

Remember, how you do something is more important than what you do.

It should be noted that Chicago is undergoing a serious push toward solo performance.  If the main reason an audience watches you is because of relationships, a solo show should fall completely apart, right?

The audience just wants something innovative or joyously familiar.  The large majority of our scenes are neither.  So the audience tunes out, and the drone of traffic swallows your show whole.

Watch this video and consider if the relationship matters in the least.  These could be friends, coworkers, relative strangers or an old married couple.  The dialogue is funny, regardless of who’s saying it to whom.

Improv Myth #1 – Improv Myth #2 – Improv Myth #3 – Improv Myth #4 

Got an improv question? E-mail me at boilingpointimprov[at]gmail.com